The Divinity Developer Explains Its Use of AI Tools for New Project

The studio behind popular titles like Baldur's Gate 3 and Divinity: Original Sin just shown its new project, generating significant anticipation within the player base. However, follow-up remarks from the studio's co-founder have introduced a new dimension to the discussion, focusing on the developer's approach toward machine learning.

A Tool for Ideation, Not Replacement

In a latest message, Swen Vincke outlined that the team is utilizing generative AI for particular ancillary purposes. These encompass developing PowerPoint slides, generating early-stage artistic references, and creating placeholder copy.

Notably, Vincke made clear that the end content in the game will be crafted solely by human artists. "Our team is writing all the content in-house," he affirmed.

Our studio is actively increasing our roster of storytellers and are actively putting together writing teams.

Given that this area is being specifically called out — we right now have 23 artistic staff and have positions available for additional artists.

All our efforts we do is additive and aimed at letting our team spend additional energy on the creative process.

Any AI system implemented properly is supplementary to a developer's process, never a stand-in for their skill.

Responding to Feedback and Defining the Path

The admission of using AI initially provoked unease among some the player base. In reaction, Vincke offered more detail on online platforms.

"At Larian, we employ these tools to gather inspiration, just like we use the internet and physical media," he stated. "During the initial planning process we use it as a simple sketch for structure which we then swap out with hand-crafted concept art."

He continued, "Our studio recruits artists for their unique talent, not for their ability to replicate what a AI generates."

Key Areas of AI Integration

Vincke had previously outlined the studio's targeted method to this technology, grouping its use into primary areas:

  • Streamlining Repetitive Work: This encompasses polishing mocap data, audio processing, and pipeline-specific tasks like adapting animations for different models.
  • Accelerated Iteration: Using tools to quickly build simple versions of gameplay ideas to validate concepts prior to expensive implementation.
  • Experimental Frontiers: Investigating how machine learning could one day enhance innovative gameplay, especially in simulating dynamic reactions in a complex RPG.

He specifically stated that core creative disciplines — including writing — are are in no way areas where the company is reducing creative input. In fact, Larian is expanding its staff in these precise fields.

"We are neither shipping a game with any AI components, and we are certainly not planning on cutting staff to substitute them with AI," Vincke summarized.

Janet Nichols
Janet Nichols

A seasoned casino enthusiast with over a decade of experience in slot machine analysis and gaming strategy development.